![]() ![]() Early stages have you pulling dandelions, moving a car, painting a canvas and few other tasks with later stages offering their own unique interactions like operating a crane or magnet. Besides the campaign specific objects, each stage has hidden stuff to play with as well to promote exploring every nook and cranny within your reach like tossing a basketball in a hoop or finding a little bug or a bunch of hats hidden somewhere in the area. ![]() Anything made of Brass is of notable importance with you being able to remove panels and roofs or spin around building to see what’s happening inside them. As you advance the story, the stages become puzzles with you having to pay careful attention to what NPC’s may need or looking around the environment for items to help solve those story barriers. In this regard, each stage plays out…well, like a play with you sitting back for a bulk of the conversations until Louie, the boy, requires your assistance. Each stage is a stationary affair with you being able to choose from one of 3 viewpoints 0, 90 and 180 degrees respectively, and must grab or poke whatever is needed to push the story along. The controls here are very job sim-esque with you requiring 2 Move controllers, which act as your hands while you interact with the world around you.
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